Grammar Fix

This is a grammar game where the teacher reveals one sentence at a time with a mistake in it. The kids are in pairs and write the sentence out on their whiteboard and try to correct the mistake. When the teacher is ready, give the students a count down and then they hold up their board for checking the answers all at once.

Source: Michele Whaley, mjTPRS


The Bomb Game

This game is kind of a twist on Jeopardy. To start, divide the class into teams (3 or 4 teams is better than 2) and invite the first team to choose a number (if using a PowerPoint) or a card. Each number or card corresponds to a question which the team must then answer.  Questions can be anything you want, but one idea is to simply have sentences that the students must translate.  Each question is worth 5, 10 or 20 points and the difficulty of the questions should vary depending on how many points it is worth. It’s up to you to decide whether a question can be passed to the next team if the first team is unable to answer. Either a bomb or a star is chosen randomly and revealed to the team only if they get the answer right. If it is a bomb, they can take the points away from another team, and if it is a star they get the points added to their own score.

You can download the PowerPoint file Diane Volzer uses with her classes here.

Source: Diane Volzer, moreTPRS


This is a basic counting game to practice numbers. All the students stand up and you start them counting, following around the rows in order. When a student has the number 7 or a multiple of 7 or a number with a 7 in it, they have to say Napoleon instead of saying their number. If they mess up and say the number, they have to sit down. If they mess up and say Napoleon when they should have said a number, they sit down. Last few standing are winners (set a specific number like last 3 standing). The game can be changed to use a different number and its multiples. Nancy Wellington also suggested that if you have a larger class, it works better if you split the kids into two circles, then when someone gets “out”, they go into the other circle. It lets kids know that they can’t just goof off if they make a mistake (real or on purpose!)

You can take the game one step further by having the two circles compete against each another to get the highest count.   When someone missed a number, their circle has to start over, so the motivation is self-reinforcing.  The person that misses goes to the next circle and can be absorbed without that circle starting over again–so someone can be a “loser” in one circle, but still contribute and help the next circle to win.  No one is sitting out, the peer pressure keeps them all trying, and the winning groups are proud.

Source: Deb Read & Bryce Hedstrom, moreTPRS